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Someone Will Be There Who Knows the Answer

January 15th, 2010 | Comments Off | Posted in 3D Courses, Schubin Cafe

The Oversight Executive for Motion Intelligence of the Office of the Under Secretary of Defense for Intelligence is scheduled to be in the southern California desert next month.  So are the chief technology officers (CTOs) of both Panasonic and Sony.  So is the head of the Visual Space Perception Laboratory at the University of California – Berkeley.  So is one of the developers of Cablecam.  So is the CTO of Cable Television Laboratories.  So is a co-inventor of MP3.  So is the mysterious Mo Henry, whose credit has appeared in movies ranging from Apocalypse Now to Zombieland.

Golf_vertical_mountain_viewThe list could go on and on.  Hundreds of top technical executives will be there. CTOs and VPs of Hollywood studios and television networks will be there.  So will the head of emerging technologies of the European Broadcasting Union.  So will the VP of standards of the Advanced Television Systems Committee (ATSC) and the director of engineering and standards of the Society of Motion-Picture and Television Engineers (SMPTE).  Where will they be?

It’s the 16th annual Hollywood Post Alliance Tech Retreat, February 16-19 at Rancho Las Palmas conference center in Rancho Mirage, California.  But every part of that title can convey a false impression.

HPA_logoHPA, for example, is not yet 16 years old, but the retreat is older.  When the organization that created it, the Association for Imaging Technology and Sound, went belly up, HPA’s founders thought the retreat was too important to die, so they took it over.  After 9/11, when other events went down in attendance, the retreat went up.  It has actually had to turn people away on occasion because it has sold out.

Similarly, “Hollywood” and “Post” are misleading.  The event is not (and has never been) in Hollywood.  Its participants come from all over the world, from NATO smallNew Zealand nato-logoto Norway, and from Bombay to Buenos Aires.  If someone at the retreat is from NATO, that could be the North Atlantic Treaty Organization or the National Association of Theater Owners (both have sent representatives, sometimes at the same retreat); similarly, there have been representatives from MPEG the Moving Picture Experts Group and MPEG the Motion Picture Editors Guild. More »

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Even more on 2D glasses

January 15th, 2010 | 4 Comments | Posted in 3D Courses, Corrections and Elucidations

Rafe Needleman writes of his stereo blindness in cnet news and of watching Avatar in a 2D auditorium:

http://news.cnet.com/8301-19882_3-10435478-250.html

But, at home, where some viewers might want 3D and others 2D, 2D viewing might not be an option without 2D glasses.

The piece also includes this interesting sentence:

“Bruce Berkoff of the LCDTV Association and formerly a marketing executive at LG, noted that for all the hype around 3D, the television manufacturers are not really investing much in putting products on store shelves, nor are they expecting consumers to pay for it yet.”

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One, Two, Three-D

January 14th, 2010 | Comments Off | Posted in 3D Courses, Schubin Snacks

The Radiocommunication Sector of the International Telecommunications Union (ITU-R), perhaps best known for its global digital video standard, Rec. 601, today released a report offering a three-phase “roadmap for future 3D TV implementation….”

The first generation, what many already call 3D TV, is called “plano-stereoscopic television” by the report.  It’s not full 3D because “viewers will be able to see depth in the picture, although the view will remain the same when they move their heads (in real life, our view changes when we move our heads).

“The second generation will provide for multiple views, with head movement changing the view, for a viewing experience that more closely mimics real life.

“The third generation will feature systems that record the amplitude, frequency, and phase of light waves, to reproduce almost completely human beings’ natural viewing environment. These kinds of highly advanced systems are technically some 15-20 years away.”

Let’s hear it for 3D3!

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3D Glasses and Color

January 12th, 2010 | Comments Off | Posted in 3D Courses, Schubin Snacks

One of the reviews of 3D at the Consumer Electronics Show, by Scott Greczkowski in Multichannel News <http://www.multichannel.com/blog/The_Satellite_Dish/29923-It_s_a_3D_World.php>, contained these sentences:

“To me 3D is missing the eye popping color, everything is a color of gray or blue. Bright vibrant colors such as red, yellow and green are too dampened all because your wearing what are basically expensive sunglasses.”

There is much to what he says.  Full color vision (photopic vision) takes place above a certain light level, and most 3D systems significantly reduce screen brightness.

It’s something to think about.

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More 2D Glasses

January 12th, 2010 | Comments Off | Posted in 3D Courses, Corrections and Elucidations

Besides yesterday’s article in the UK Telegraph, today’s New York Daily News has a similar story:

http://www.nydailynews.com/lifestyle/health/2010/01/12/2010-01-12_little_too_reelistic_mega_3d_hit_avatar_giving_some_motion_sickness.html

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Anyone for 2D Glasses?

January 11th, 2010 | 2 Comments | Posted in 3D Courses, Schubin Snacks

Today’s UK Telegraph has a story headlined: “Do 3D films make you sick? http://www.telegraph.co.uk/health/6952352/Do-3D-films-make-you-sick.html

It’s not a piece suggesting that 3D makes everyone sick, but it points out that some individuals, perhaps with visual problems, can’t stand 3D even in movie theaters. That’s a problem worth noting.  Shutting one eye won’t help; the other will still see a double image.  And the same individuals could have a problem when put in front of someone else’s 3D TV.

There is an obvious solution: glasses that send the same single view to both eyes.

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3DTV: Home and the Range

November 30th, 2009 | Comments Off | Posted in 3D Courses, Schubin Cafe

Most people don’t live in movie theaters.  That could be a problem for 3-D TV.

It wouldn’t be the first time that TV offered an experience different from that of a cinema auditorium.  In 1961, NBC Saturday Night at the Movies began with the 1953 movie How to Marry a Millionaire, shot in an aspect ratio roughly twice as wide as television’s and framed to emphasize the wider shape.  Body parts were truncated, TV sets couldn’t deliver the movie’s resolution, lit living rooms offered much less contrast ratio than dark theaters, and viewing on one’s own wasn’t psychologically the same as being in a crowd of moviegoers (thus the invention of the laugh track).  3-D simply adds to the challenges.

Good 3-D is not trivial, regardless of where it’s being viewed.  Consider just camera lenses.  They have been specified by widest and tightest shot angles, light-gathering capability, optical aberrations, linear resolution, and the like, but manufacturers have never specified how pairs of their lenses match up in, say, vertical shift through the zoom range.  A slight mismatch between the two eye views of stereoscopic 3-D can make audiences queasy, even if everything else is perfect.  Unfortunately, eliminating vertical displacement might not be enough.

Here’s a link to an essay on “3-D in the Home” in the Technical Documentation section of the web site of In-Three, a company that developed a process called “Dimensionalization” to convert “flat” material to stereoscopic 3-D: http://www.in-three.com/3DintheHomev2.html And here is a diagram taken from that essay and used here with permission.  It depicts comfortable 3-D viewing conditions in a movie theater.

inthreemovietheatre

It shows a viewer at a nominal 40-foot viewing distance from the screen and indicates that such a viewer would be comfortable watching scenic elements as far behind the screen as an infinite distance and as close as eight feet in front of the screen.  And here’s another diagram from the essay, this time showing home-theater conditions:

inthreehometheater

Here the viewer is shown at a distance of just six feet from the screen.  The maximum stereoscopic depth is shown to be just four feet behind the screen.  The closest comfortable viewing point is put at less than two feet in front of the screen.

Why the big difference?  The essay offers an explanation and a discussion of what it refers to as a “comfort zone.”  Something similar was discussed by Professor Martin Banks of the University of California at Berkeley at the SMPTE Digital Cinema Summit in April.  He talked about evidence that “a vergence-accommodation conflict can cause fatigue and discomfort.”

Vergence, more commonly called convergence (though that term also refers to such things as the intersection of television and computer technologies), is the angular aiming of our eyes at objects at different distances.  Looking at an infinite distance, eyes point straight ahead; looking at the nose between them, they aim inward at a sharp angle.

Accommodation is the focusing of an eye’s lens based on viewing distance.  Again, the closer the object, the more the accommodation that takes place (squeezing the lens from its edges to make it thicker).  At infinite distance, the lens muscles relax completely.

Both vergence and accommodation muscles send distance feedback to the brain.  Put red text over a blue background, and it might seem to float off the screen or page because the simple lenses in our eyes need to focus closer for red than for blue.  With that exception, however, real-world vision normally involves the same distance feedback from both sets of muscles.

Stereoscopic 3-D, however, involves accommodation at a fixed distance (the screen) with vergence at different distances, depending on the desired depth effect.  The idea that the difference can be a viewing problem is not exactly new.  The American Journal of Physiological Optics reported that “one of the most common causes of eye-strain consists in an unconscious attempt on the part of the observer to modify the normal coördination of the ocular reflexes of accommodation and convergence.”  That was in 1926.

In a movie theater, viewers are sufficiently far from the screen that accommodation-vergence differences aren’t really an issue.  For home TV they seem to be much more significant and for hand-held devices even more so.

So, what are the options?  One is to ignore the issue.  It might cause discomfort for viewers, but that discomfort might eventually go away as they learn to deal with 3-D TV, in the same way that sore muscles after hiking or skiing go away with regular practice.

At the other extreme, we might simply wait for full-motion, full-color holography.  There have been demonstrations of it at MIT and at Japan’s National Institute of Information and Communications Technology, the latter showing a system at the 2009 NAB convention in Las Vegas.

It’s also possible simply to restrict the home-TV stereoscopic range, as shown in In-Three’s essay.  For news, talk, game, and children’s shows and perhaps even sitcoms, the range could be sufficient to capture the depth of what’s being shot in a studio.  For out-of-studio events, however, the result can be a sensation of looking through the eyes of a giant and seeing unnaturally shortened distances.  Here, too, it’s possible that viewer training will eventually reduce the giant’s-eyes sensation.

Perhaps it’s worth noting that concerns about physiological effects of TV viewing predate today’s 3-D TV (though the first 3-D TV broadcast was in 1928).  Due to the simple-lens color-focus problem, might color TV make viewers sick?  That’s an issue investigated by the National Television System Committee, the first NTSC, in 1941.

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